A film tie-in with Metro-Goldwyn-Mayer was also canceled. Amid increasing pressure and declining morale, designer Chris Senn and programmer Chris Coffin became ill, prompting producer Mike Wallis to cancel the game. The plan was disrupted by company politics, an unfavorable visit by Sega of Japan executives, and obstacles using a game engine developed by Sonic Team for Nights into Dreams. Development shifted to the 32X and then the Saturn and Windows, and the game was redesigned as a 3D platform game for the 1996 holiday season. X-treme was conceived as a side-scrolling platform game for the Sega Genesis to succeed Sonic & Knuckles. Robotnik from stealing six magic rings from Tiara Boobowski and her father. The storyline followed Sonic on his journey to stop Dr. Hungary: Mayor Marki-Zay wins run-off to challenge Orban BBC News Sports News T20 World Cup: Omans Jatinder Singh Mimics Shikhar Dhawans. It was planned as the first fully 3D Sonic the Hedgehog game, taking Sonic into the 3D era of video games, and the first original Sonic game for the Sega Saturn.
Sonic X-treme was a platform game developed by the Sega Technical Institute from 1994 until its cancellation in 1996.